View Full Version : EQ Next
Pathology
06-17-2013, 06:49 PM
looks like MMORPG got a sneak peak. Some how just that sneak peak won it best of show. Cant wait for details in Aug.
http://www.mmorpg.com/showFeature.cfm/loadFeature/7501/
Yooxra
06-17-2013, 09:22 PM
looks like MMORPG got a sneak peak. Some how just that sneak peak won it best of show. Cant wait for details in Aug.
http://www.mmorpg.com/showFeature.cfm/loadFeature/7501/
Yeah I can't wait till the sony show and the reveal of EQN.
Quintilian
06-18-2013, 12:05 AM
I just don't trust SOE anymore. It really comes down to that.
Yooxra
07-30-2013, 11:13 AM
I just don't trust SOE anymore. It really comes down to that.
I simply don't trust any big company at all. Find what's fun and enjoy it while you can is my motto.
http://www.gamespot.com/news/sony-showing-everquest-next-this-week-6412209
Aug 2nd coming fast.
you guys should look into wildstar, but yea im waiting for EQN announcement also.
Gogan
07-30-2013, 11:37 AM
I simply don't trust any big company at all. Find what's fun and enjoy it while you can is my motto.
On that note, I've been playing Torchlight 2 lately and been loving it. TL1 was good, but TL2 is superb. Can't believe I wasted any time with D3 in comparison.
Not sure I'll ever get into MMOs again, but I am anxious to see how Wildstar and EQN turn out. Wildstar looks like it's making many solid incremental improvements over WoW. I guess we'll see what EQN has in store on Friday. Either way, with WoW's steady decrease in subs (down to 7.7M now -- lowest since 2007) and nobody else picking up the difference, it seems like the MMORPG scene is just slowly dying out. Not sure what it'll take at this point to revive it. Maybe it was just a generational thing.
Yooxra
07-30-2013, 07:15 PM
https://www.soe.com/soelive/lineup.vm
Friday august 2nd
12:00 PM - 1:30 PM - EverQuest Next Debut
Blake
08-01-2013, 07:30 PM
u rdy for tomorrow yooxine
Yooxra
08-01-2013, 09:19 PM
Yep. I'll most likely be food shopping at that time, but i'll read soon as I get home.
Rottenzombie
08-01-2013, 10:05 PM
I'm pretty interested as well. I thought they did a good job with PS2, even though I haven't played that in awhile.
Blake
08-02-2013, 08:31 AM
http://www.twitch.tv/everquestnext 12 pm PST
Yooxra
08-02-2013, 01:11 PM
http://www.ign.com/articles/2013/08/02/everquest-next-is-real-and-its-amazing
Just wow so far from what i'm seeing. Holy shit.
Blake
08-02-2013, 01:14 PM
get on skype yoox
Yooxra
08-02-2013, 01:28 PM
I first talked to EverQuest Director of Development Dave Georgeson a few weeks ago about EverQuest Next, and I walked away from our meeting with a feeling I rarely have after getting wind of a new massively multiplayer game: excitement.
Skyrim music composer Jeremy Soule doing the soundtrack.
so far from what ive seen it looks avg. ill still check it out but im not overly impressed.
Gogan
08-02-2013, 02:09 PM
so far from what ive seen it looks avg. ill still check it out but im not overly impressed.
Are you watching the stream? EQN is looking *amazing*. I'm actually really excited about it now. Wildstar isn't going to stand a chance.
Quintilian
08-02-2013, 02:28 PM
Jeremy Soule did the music for Consortium too!
I don't agree Asano. It looked like Guild Wars with a bit of destructible stuff. Not sure if they could have a raid game with how it looks built, especially with environments that can be destroyed. The building stuff looks cool, but that reeked of "We want to save money on the art team, so let's crowdsource it." Which isn't BAD per say, just weird.
Gogan
08-02-2013, 02:59 PM
Yeah, the crowdsourced world design does smell a bit cheap. I'm not a huge fan of the Second Life aspect of purchasing/selling in-game objects for cash either.
I don't see anything stopping instanced raid zones, or even world raid bosses though. Destructable environments don't affect that. In fact, they may make those fights even more interesting.
It's clear to me, though, that the next gen MMOs have to be of the sandboxed sort. Giving the community complete control of the design and evolution of the world is what will keep people interested and logging in. The days of daily quests and tiered armor as a means of motivation are over. They've been done to death.
The emergent AI tech sounds awesome. I didn't play much GW, but I don't remember the mob behavior being so intertwined with the players and world around them. Again, time will tell how well it works in practice, but it sounds like an evolutionary leap above the boring static spawns of today's MMOs.
The layered depth of the world also sounds and looks exciting. Hopefully it fulfills its promise of making exploring the world constantly new and interesting. Not to keep hedging, but this is another feature that may be amazing or fall flat after the novelty wears off. We'll see.
Overall, I'm glad to see them setting their sights higher than, say, Wildstar or ESMMO. The MMO genre needs more than just incremental improvements on the same old formula.
Pathology
08-02-2013, 06:44 PM
Dark elves, I am in! Also the game looks amazing.
Yooxra
08-02-2013, 07:13 PM
http://massively.joystiq.com/2013/08/02/heres-where-you-can-sign-up-for-everquest-nexts-beta/
Beta sign up.
https://www.everquestnext.com/beta-registration
Gogan
08-02-2013, 07:26 PM
You've been looking forward to EQN for a while now Yoox. What'd you think of today's preview?
Yooxra
08-02-2013, 08:30 PM
You've been looking forward to EQN for a while now Yoox. What'd you think of today's preview?
I like what I saw.
Destructible environments I think will change so much about the game to keep players on their toes constantly to watch terrain that is constantly changing around you. I think both for pvp & pve it will make for very interesting ramifications. Think Akir fight and all the movement then think monsters breaking things around you. Or breaking apart wsg. A hole in the middle of the WSG tunnel would suck. I want to see how this will work out in dungeons and other areas that aren't wide open.
*
Players will occasionally be prevented from destroying things, Georgeson says, because otherwise "player cities would become player parking lots." Monsters, however, can and will show up to wreak havoc, and left unchecked, they can do plenty of damage to player settlements. A dragon, for instance, may come in and knock a castle wall down, necessitating repairs.
Very interested in the crafting/building system they plan to provide players with. How deep will building castles and stuff go. You can flag an area that is yours and you can add people to help build if you like. How complex will building be if you have say 100 people building in an area for 2 months like they said. If something takes a lot of people to build than you must be building whole towns and big type stuff. I don't think you can destroy flagged area's so question is can you build in non flag areas and obviously destroy what's built will keep things interesting if so. Maybe there will be timers and when you can destroy stuff with players and maybe monsters do as they please when they please. How much freedom and power you have to build the world and craft is a big interest for me.
*
For EverQuest lifers, of course, many of the elements that have defined the series over the years will still be in place.
Interested in seeing how much of this is true and how it holds up under the new exciting changes. I can see a massive fight in lower guk for goods/loot while so much is happening all around you at the sametime. So many good memories and even some bad with arguing and fighting with other players over pretty much everything from camping spawn sites for certain mobs for loot to many other things. Then it spilling into forums. WW3 almost broke out with the germans over a raid zone in 2001 I believe it was, one of those early 2000's years.
*
Fans can build landmarks; and if the developers like them enough, they will be put in the game.
Sounds like they want help to finish the game faster by doing this. Which i'm fine with if people want to help then go ahead. Also fine with people building and being able to put their builds up for sale. Sounds like win win for players and developers. If I find myself with free time I might try this. I think i'll be playing the game for all the new fun before doing any kind of "job part" if it turned into feeling like that cause I was trying to make money. That's all optional tho and I think I would really enjoy building so if I could make a little money for that I don't see why not, win win. I wonder how that fits into the game later on, make a castle tower then put it up for sale, then that person can perma plant that tower over and over, wonder how that will effect things.
*
Having been in development for more than four years now, EverQuest Next has been something of a mystery to fans, to the point that it's been regarded by some as vaporware. Now that SOE has taken off the wraps, it's clear that they have some very interesting ideas for the MMORPG space. With World of Warcraft on the decline and no clear successor ready to take its place as the dominant MMO of the generation, the time is ripe for a new MMORPG to rise up. It's still early, but EverQuest Next has at least established itself as a strong contender for that position; a worthy comeback for one of the genre's founders.
I'm interesting in seeing something *NEW*. We have played these games way to much to enjoy them for an extended period of time. If this turns out to have many options that we haven't seen in mmo's I think it will be fresh and very fun.
Yooxra
08-02-2013, 08:35 PM
https://www.everquestnext.com/
Going to keep an eye on what tidbits they drop us. Probably check up on the site every few weeks. Signed up for beta, see if I get in. I'm sure some casual people will get in long before I get invited. Oh wait i'm currently casual, forgot.
Yooxra
08-02-2013, 08:54 PM
I didn't get to read all the information yet. But I think it's building stuff in landmark and moving it over to next. Be back tomorrow.
Yooxra
08-03-2013, 10:30 AM
so far from what ive seen it looks avg. ill still check it out but im not overly impressed.
Kz said this as soon as he saw the class abilities that seemed or are the same as other mmo's. I think it's a little quick to dismiss a game over that tho imo. I think from what I see this game will allow so much stuff to happen around you that it won't feel like a old mmo that's been done over. I'm impressed with what I saw and look forward to whats to come from this.
I remember coming off my EQ high when things became stale. With people and dev's from EQ moving over to wow. With them taking most fun things from EQ and making this ultimate game that raiders and casuals loved for a long time. I was a little worried moving from EQ to wow cause raiding seemed so big scale in EQ to move to a 40 man raid in wow. Turned out ok. Of course there are going to be some similar things in a new mmo. I like where sony's head is at with this one trying to add lots of new things along with adding old elements like raiding. I also remember when things started to repeat themselves in EQ and Blizzard taking advantage of that bascally stealing the fanbase and giving us mostly what we wanted. Blizzard as been stale for a while with not much new to add to their game now. Huge declines in their base cause people are bored of the same stuff.
I think where sony is trying to go with this game is the right move for our type of player to see something new that not only they have to refresh from time to time with xpacs but we can refresh ourselves with being able to build and destroy whats around us. It will make things interesting. I think wildstar is so similar to old stuff it will probably get boring fast like rift and the other stuff that seems so much the same as wow. I still have hopes for eso cause it's a little different and I loved skyrim. I still plan on playing eso. Possibly even trying wildstar but not as excited about it as the possibility of how fun EQN could turn out to be. We shall see.
Kz btw sometimes you make no sense to me! How can you dismiss a game cause you saw whirlwind and blink bascally but you are in a guild for wildstar before it's released and looks like wow!
i didn't dismiss the game, it gfx definitely look good and a lot of aspects are prolly going to be good. its gonna have to be tested out to see if i enjoy it or not. i do like SOE crafting systems and what not so ill be interested to see how much i do like this game and its actually further along that i thought it would be.
just gonna copy paste the rundown one of CND members posted
- They have gotten much more power out of the ps2 engine when I play it makes me laugh at gw2 unreach engine but yea I would have prefered a inhouse engine like wildstars.
- There are no levels in EverQuest Next. Progression is based on tiers and horizontal gameplay. There are 40 classes to “obtain,” and each is advanced individually once obtained.
-Player stats are called attributes. Equipment will not provide attributes. Additional attributes will be extremely rare and will require tremendous effort to modify. All attributes will have impactful meaning for all classes.
- Discovering new classes will occur at varying rates and occur through quest type events and may be restricted by player behavior and the impact of emergent AI.
- Armor (and the ability to craft intricate armor components) will be a major form of character customization, and many custom items will be recognizable on sight.
- The ability hotbar will have a maximum of 4 weapon skills and 4 class skills at any given time.
- Each class comes with 4 class specific skills.
- Crafting skill will not be advanced by repeatedly making the same item over and over.
- Crafting components remain useful based on their properties, not on a crafting level.
- Rallying Calls (public quests) will be ongoing until players on a specific server complete each stage.
- Player housing will be in game, but no details are available yet.
- There are at least 6 starting races: High Elf, Dark Elf, Human, Kerra, Dwarf and Ogre – there will be more, but as of yet unannounced.
- Old school style mage pets are in EverQuest Next
- Gear system provides 5 visual slots (chest, back, etc.), but each slot is made up of individual components that may also be swapped out.
- Homage will be paid to the EverQuest franchise through locations, armor – an example used was the Flowing Black Robe.
- Families of armor can alter your look – not just cloaks, but quivers, etc.
- Exploration will yield a variety of useful items: i.e. resources, recipes, collections, etc.
- Storylines will be important, the world will evolve, its occupants will be relatable. In short, “everything matters.”
- Parts of the environment that are destroyed will be regenerated over time, the speed of which will be determined by population and the extent of the damage done.
- Gravity will be deadly – every action has a consequence, the same with unsafe travel.
The world is vast; travel will require a time investment and a money investment.
- IMO EQN could be the next half life or wc or of course minecraft the next game that is great on its own but gets catapulted in terms of depth and massiveness buy the bright minds of its community.
- The demo shown in the EQN debut was more of a tech demo; no enemy pathing, some were not fighting back.
- The land mass shown in videos may not be known as Antonica
- No zones, the world will be seamless
- Oceans are not in game yet, though the engine is capable of rendering fluids.
- Mining tunnels is in game and functions currently.
- Class progress can be limited by choice – a player cannot pursue Paladin and Shadow - - Knights paths, for instance.
- Rangers have been confirmed as a class.
- Bows are a weapon type.
- Combat will not be handled via auto-attack. Similar to NeverWinter combat, but more advanced.
- Crafting comparable to that of Star Wars Galaxies, but more advanced.
- There is no experience granted for killing mobs, no grinding. Combat and questing is handled as a series of objectives.
- There are more than two factions in the game, not simply good v. evil, Freeport v. Qeynos, etc.
- The game will be heavily gear dependent and crafted and dropped items will be of comparable value.
- Players can choose the style of their look – giant shoulderpads or not, scantly clad to Joan of Arc.
- Items have a sub component system allowing further customization of a specific armor set.
- All items will be “Bind on Equip” (or pickup, the author is unclear).
- Multiple servers with varying rule sets are possible, but undetermined at this point.
Seeing a few contradictions in these lists from interviews etc. wtb more infos!
If I decided to play this I will make my gear always look like a bag of shit, and my char's name will be JoeDirt
Gogan
08-03-2013, 05:06 PM
just gonna copy paste the rundown one of CND members posted ...
Wow, it's sounding even better after reading those notes. Definitely sounding like it could be the major shift in MMOs that lots of us have been begging for.
Yooxra
08-03-2013, 05:37 PM
Wow, it's sounding even better after reading those notes. Definitely sounding like it could be the major shift in MMOs that lots of us have been begging for.
I agree and that's what I am seeing so far.
More and more I read more I like. I'm liking what you posted on that list Kz. Sounds like they are trying to remove a lot of the boring grinds and keep the fun ones.
yea ill keep u guys posted as long as we're not breaking the NDA at some point in the future.
Yooxra
08-03-2013, 07:31 PM
yea ill keep u guys posted as long as we're not breaking the NDA at some point in the future.
I'll break your NDA.
rursusferre
08-04-2013, 06:21 PM
Gotta say. looks pretty damn good.
Yooxra
08-04-2013, 07:57 PM
Gotta say. looks pretty damn good.
Rursus knows quality when he sees it.
Yooxra
08-04-2013, 07:58 PM
I bet when Rursus plays this game his castle will be constructed to look like a big black beast so when it gets blown up well you get the idea. Jexoui will be very excited.
Yooxra
08-08-2013, 09:50 AM
Won't need tank for grouping.
http://massively.joystiq.com/2013/08/08/everquest-next-groups-will-function-without-the-stereotypical-t/
We ready to make our guild yet?
http://massively.joystiq.com/2013/08/08/the-guild-counsel-eq-next-guilds-and-you/
rursusferre
08-09-2013, 07:23 AM
I bet when Rursus plays this game his castle will be constructed to look like a big black beast so when it gets blown up well you get the idea. Jexoui will be very excited.
Castle Night Train
Yooxra
08-09-2013, 11:13 AM
Castle Night Train
Lol
*
http://www.ign.com/articles/2013/08/09/everquest-next-wants-to-make-you-care-about-other-players
This also means you will hate some players. Can't wait.
im not sure keen on the no holy trinity thing. i just dont see how u can make encounters based around it
Gogan
08-09-2013, 12:58 PM
I'm sure it's possible, but I'm a little skeptical too. We've seen hints of it in games like WoW (e.g. flame leviathan, malygos) and SWtoR. The article brings up a good point about a potential problem with the lack of holy trinity:
Unfortunately, EverQuest Next's lack of a trinity bears worrisome of what I call the "faceless" group play of games like Guild Wars 2, in which you play with many people but never have cause to learn their names.
If they can create encounters that require actual skill to differentiate between good and bad players, and not needing traditional healer/tank/dps roles, it could be a glorious thing.
im not sure keen on the no holy trinity thing. i just dont see how u can make encounters based around it
you will have to wait to find out their ingenious plan, and when that day come is also the day you will have your penis in your hand.
Yooxra
08-09-2013, 02:35 PM
it could be a glorious thing.
I'll hope for this
I on the other hand would probably pay-to-play this new concept
Yooxra
08-12-2013, 01:45 PM
All I know is where ever Kz places his flag I plan to place my flag right on top of his so I can make his game life a living hell.
All I know is where ever Kz places his flag I plan to place my flag right on top of his so I can make his game life a living hell.
ohman
Blake
01-29-2014, 10:34 AM
Dev's giving out founder codes
If you are still wanting to get in on the alpha or beta of EverQuest Next Landmark but you haven't procured a Founder's Pack, you might want to follow the devs on Twitter. What started with Franchise Director Dave Georgeson tossing out a free code in a Tweet on Monday has snowballed into multiple devs offering packs via hidden pictures and multi-tweet puzzles. And the fun continues today! If you want to get in on the action, you'll need to follow: @DaveGeorgeson, @terryjmichaels, @omeeddariani, @Rosierap, @mhigby, and @PurrfectStorm. But we warn you, you'll have to be quick to nab these; the codes have been redeemed within seconds!
this was posted 15min ago
Matthew Higby @mhigby 15m
Any @EQNLandmark fans out there? I've been given a Founders Pack code to give out today, so stay tuned for that!
i gotta go do some work but GL guys!
Gogan
01-29-2014, 11:49 AM
Landmark is the content creation tool part of the game, right? I'll pass on that and wait for the actual game to be released.
Blake
01-29-2014, 01:06 PM
i thought this is the founder packs for the alpha/beta and all the ingame perks.
missed the code anyways.
Yooxra
01-29-2014, 01:16 PM
Landmark is the content creation tool part of the game, right? ya
i thought this is the founder packs for the alpha/beta and all the ingame perks.
missed the code anyways.
Missed out too
Yooxra
01-31-2014, 12:12 PM
EQNL Alpha starts today
http://massively.joystiq.com/2014/01/31/eq-next-landmark-alpha-announced-for-tonight/
McGrupp
01-31-2014, 03:08 PM
Itching to play a MMO that isn't wow! Hope this lives up
Yooxra
02-01-2014, 07:06 PM
SOE lifts EQN Landmark alpha NDA
http://massively.joystiq.com/2014/02/01/eqn-landmark-lifts-alpha-nda/
Yooxra
02-03-2014, 10:01 AM
Seeing lots of posts like this so far about EQNL alpha already.
http://massively.joystiq.com/2014/02/03/my-first-two-hours-in-eqn-landmark/
Looking good so far.
Gogan
02-03-2014, 11:23 AM
Sounds like Minecraft with better graphics so far. I guess that's all it's supposed to be, but I'm curious how it will ultimately tie into EQN. Seems like they need to become a single game at some point.
Yooxra
02-03-2014, 11:45 AM
Sounds like Minecraft with better graphics so far. I guess that's all it's supposed to be, but I'm curious how it will ultimately tie into EQN. Seems like they need to become a single game at some point.
Yeah. So far it looks like they want alpha to only last 2 months. Then beta. They want to release this year, EQNL that is. Looks like they are trying to get EQNL out before fall.
Looking forward to more information about EQN. Cause I don't think we'll see anymore information about it till EQNL releases. Very interested in seeing how the games tie together and what EQN has to offer in the other areas of the game that aren't building.
It is on my short list of games that might take up some of my time in the future.
Yooxra
02-03-2014, 02:04 PM
The Stream Team: Get a glimpse of EQN Landmark's alpha
Game: EverQuest Next Landmark
Host: MJ Guthrie
Date: Monday, February 3rd, 2014
Time: 4:00 p.m. EST
http://massively.joystiq.com/2014/02/03/the-stream-team-get-a-glimpse-of-eqn-landmarks-alpha/
Gogan
02-03-2014, 05:20 PM
That chick is pretty annoying ("**gasp** You can make a door now!!"), but I'm kinda tempted to go purchase the Founder's pack and check this out. Wonder how hard it is to find available plots now though.
Yooxra
02-03-2014, 05:42 PM
That chick is pretty annoying ("**gasp** You can make a door now!!"), but I'm kinda tempted to go purchase the Founder's pack and check this out. Wonder how hard it is to find available plots now though.
Yep she was annoying. I did watch the whole hour. She said that the alpha, least her server didn't seem that crowded. I kinda want to get a pack also just to play. They said somewhere that if you bought one and disliked the game for any reason they would refund your money with no questions asked to keep your money in any way, except that they would like to know why you disliked it for improvements.
I can see myself trying to make something that had a tall tower to climb and a huge castle standing on top of it, like on a toothpick skinny tower. Or something totally underground.
Yooxra
08-15-2014, 08:34 PM
http://massively.joystiq.com/2014/08/15/soe-live-2014-details-on-everquest-next-combat-classes-and-ra/
Blake
08-15-2014, 09:24 PM
pvp is coming to landmark soon, im assuming it will be the sameish
Gogan
08-15-2014, 10:03 PM
Unlike the earlier games in the franchise, the classes in EverQuest Next are not a one-time choice that players are stuck with for the remainder of that character's life. Instead, players can swap out the classes and use the skills and weaponry of that class in different situations. With over 40 plus classes promised to be available at launch, that's a lot of flexibility.
O.O
Cleric sounds like a fun class. Getting excited about this game again.
Yooxra
08-16-2014, 11:57 AM
O.O
Getting excited about this game again.
Yep
Seems like it's almost round 3 of a good MMO time. UO+EQ for 1, Shadowbane+wow for 2, least for me.
EQN is exciting people with something fresh. Now that Blizzard's wow base is almost halved we start to see talk on this http://www.gamespot.com/articles/blizzard-has-considered-wow-2-what-would-you-like-/1100-6421751/ which kind of hints that they know it's almost time to start really thinking about a WoW2 again since titan failed. Specially with titan falling off. Almost hoping that this next wow xpac bombs forcing them to think about another mmo again sooner than later. This sorta reminds me when EQ was reaching it's glory days end and wow came in to pick up the crumbs since EQ2 was going another direction. Now that wow seems like it's coming to it's glory days end(did for me xpac ago), they know they will have big competition with EQN is why this starts to come up. If EQN turns out to be great wow will lose out like EQ did when wow released.
Gogan
12-17-2014, 11:28 AM
Big update to Landmark today, bringing full PvE:
http://massively.joystiq.com/2014/12/17/landmarks-pve-arrives-today-soe-shifts-to-eq-next-full-time-in/
Plus the team will be shifting to EQN full-time starting next year.
Yooxra
12-17-2014, 12:24 PM
Nice! Can't wait to see updates rolling out for EQN next year.
Yooxra
02-24-2015, 11:06 AM
You guys heard Sony sold SoE. This was about a month ago. Not sure how I feel about looking forward to EQN now. They aren't surpose to sell out mmo's till 5 years in. Very sad.
http://www.theverge.com/2015/2/2/7964263/sony-online-entertainment-sold-daybreak
Yooxra
03-03-2015, 07:43 PM
STORYBRICKS CLOSES SHOP
http://massivelyop.net/2015/03/03/storybricks-closes-shop/
EVERQUESTING: IS EVERQUEST NEXT IN TROUBLE?
http://massivelyop.net/2015/02/26/everquesting-is-everquest-next-in-trouble/#more-1161
Can it get worse? Oh yes, it can. The next big kick to consumer confidence was the announcement that Storybricks was no longer partnered on the project. This revolutionary AI was one of — if not the — biggest factor in setting this game up as the next big thing.
Sad to see this happen. Anyone following knew this kind of stuff was gonna happen. Oh well. Just puts me back to where I was before, not looking forward to much in the mmo area of gaming.
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