thanks for the feedback.
I think with the way instances are currently, adding a small mitigation to spells wouldn't have too big of an effect because i don't see every warrior going out to pick up specific block value gear.
I just finished a month project to get my block value gear (rings, cape and necklace) and the reason it took me so long was the number of runs i had to do just to get the damn things to drop (18 mech runs for Dath'remars Ring for instance). Ive still got about 15 more heroic runs to do to get my gnomeregon blocker 2000.
The point being: you would have to figure that the average amount a warrior could block would be right around 150-200 solely due to the amount of work put in to finding high block value gear. Which on the wide spectrum of a raid, even scaling it, 150-200 spell damage absorbed wouldn't have too much of an effect from the spell damage taken.
I proposed the idea originally to smooth out some of the rough edges in pvp, not so much pve. Ease the pain of being 2-3 shotted by a mage in a BG that hangs back behind his group and assists off the other groups kills (for example >_<). Plus with this kind of option, lets say you don't have enough rage for spell reflect, you can use shield block!
Let me ask you though, if you could change one thing about your MT (or yourself) to help others in raids and in pvp get the results they want, what would you change?
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