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Old 08-16-2016, 09:56 AM
Gogan Gogan is offline
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Join Date: Dec 2006
Location: California
Posts: 8,405
Quote:
Originally Posted by Yooxra View Post
I'm hoping that the rumors are true that they release the neo by november. That was the rumor right when the rumored specs started. If they do anything like Microsoft announcement of the slim at E3 then released aug 2. I'm hoping something similar happens and we get the neo release by nov.
That would help explain why SE delayed FF15. Would help drive sales of the Neo, and the bump in hardware specs will no doubt help in handling FF15's new game engine, which sounds very taxing:

Quote:
It will be running at 1080p with 30 frames per second. Compared to the 20,000 polygons used for the Final Fantasy XIII characters, Final Fantasy XV will be using 100,000 polygons for its characters (around the same as The Order: 1886, Uncharted 4, and Star Citizen, but slightly fewer than Ninja Gaiden 3: Razor's Edge and inFamous: Second Son). Overall, Final Fantasy XV will be using 5 million polygons per frame, pushing 150 million polygons per second. This is one of the highest polygon counts known for a video game.

Each character model will be using 20,000 to 30,000 polygons just for the hair alone, more than any other video game, and the same as the polygon count for an entire Final Fantasy XIII character.

Each character will also have 600 bones, twelve times more than the 50 bones used by most PlayStation 3 and Xbox 360 games, and the highest known for a video game so far. Final Fantasy XV also uses 30 MB textures for each character (in comparison, inFamous: Second Son uses up to 28 MB for a character).

Comparison screenshots between Final Fantasy XV's real-time gameplay and pre-rendered CGI appear to show the real-time gameplay graphics screenshot coming close to the quality of the pre-rendered CGI screenshot.
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