#81
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Full skyrim theme lyrics(With Lyrics Translation)
http://www.youtube.com/watch?v=g7oUk...ayer_embedded#! The lyrics are as follows Dovahkiin, Dovahkiin naal ok zin los vahriin wah dein vokul mahfaeraak ahst vaal! Ahrk fin norok paal graan fod nust hon zindro zaan Dovahkiin, fah hin kogaan mu draal! Huzrah nu, kul do od, wah aan bok lingrah vod Aahrk fin tey, boziik fun, do fin gein! Wo lost fron wah ney dov ahrk fin reyliik do jul voth aan suleyk wah ronit faal krein! Vey zeim hokoron pah, ol fin Dovahkiin komeyt ok rein! Alduin, feyn do jun, kruziik vokun staadnau, voth aan bahlok wah diivon fin lein! Nuz aan sul, fent alok, fod fin vul dovah nok, fen kos nahlot mahfaeraak ahrk ruz! Paaz Keizaal fen kos stin nol bein Alduin jot! Dovahkiin, Dovahkiin naal ok zin los vahriin wah dein vokul mahfaeraak ahst vaal! Ahrk fin norok paal graan fod nust hon zindro zaan Dovahkiin, fah hin kogaan mu draal! * This, translated into English, comes out as Dragonborn, Dragonborn by his honor is sworn To keep evil forever at bay! And the fiercest foes rout when they hear triumph's shout, Dragonborn, for your blessing we pray! Hearken now, sons of snow, to an age, long ago and the tale, boldly told, of the one! Who was kin to both wyrm and the races of man with a power to rival the sun cut through enemies all as the Dragonborn issued his roar! Alduin, Bane of Kings, ancient shadow unbound, with a hunger to swallow the world! But a day, shall arise, when the dark dragon's lies, will be silenced forever and then! Fair Skyrim will be free from foul Alduin's maw! Dragonborn, Dragonborn by his honor is sworn To keep evil forever at bay! And the fiercest foes rout when they hear triumph's shout, Dragonborn, for your blessing we pray!
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Yoox: Only death awaits... |
#82
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Mace to the face!
More undead things The night mother(spooky!) More evil stuff which keeps netting me really cool things BEHOLD SHADOWMERE!
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Yoox: Only death awaits... |
#83
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If you play Master difficulty and want to min max your character it seems that the best combo is using the alchemy / Smithing / Enchanting combo. With this you can buff your weapons and armor by 246%. Also from what I have read the best race choices are Breton (25% passive magic resist and Dragonskin) and Orc (Berserker Rage). Here are some notes that I found hope this helps you guys out...
Minimums required to make this work (perks) [skill]: - Enchanting (8) [100]: 5/5 Enchanter, Insightful, Corpus, Extra Effect - Alchemy (7) [100]: 5/5 Alchemist, Physician, Benefactor - Smithing (5) [100]: Steel. Dwarven, Orcish, Ebony, Daedric - Weapon Skill (5) [100]: 5/5 Armsman or 5/5 Barbarian (1h or 2h) - Armor Skill (5) [100]: 5/5 Juggernaut or 5/5 Agile Defender (optional, but makes mid-game easier) Using an Alchemy Enchanting loop, it is possible to make: +29% Fortify Enchanting enchantments +29% Fortify Smithing enchantments +32% Fortify Alchemy potions +130% Fortify Smithing potions Your process should look something like this: 1) Fortify Alchemy enchantments 25% x4 2) Fortify Enchantment potions 30% 3) Fortify Alchemy enchantments 28% x4 4) Fortify Enchantment potions 32% 5) Fortify Alchemy enchantments 29% x4 6) Fortify Smithing enchantments 29% x4 7) Fortify Smithing potions 130% This enables a total of +246% Weapon and Armor Improvement. Combined with 100 Smithing Skill, and appropriate perks, it is possible to make: - Any Armor Type with a final set armor rating in excess of 500. For weaker Armor, additional armor set perks may be required. - Daedric Weaponry with attack damage in excess of 500 - 100 Heavy Armor, No Perks, Fully Upgraded Legendary Daedric is 590 with shield, 475 without. Regarding the Armor Cap: - Experiments show that the Armor Cap is above 500, but less than 672. - It is impossible to get 100% Damage Reduction. - No known enemy has Armor Ignore abilities, even though the player has access to 75% Armor Ignore. - Lord Stone is a flat 50 Armor Rating added to your final Armor value after all other effects have been calculated. - The UESP wiki lists the Armor Cap as 80%, at 567 Armor Rating. This means that any Armor Rating above 567 has no effect! Regarding Armor Perks: - Heavy Armor Damage Reflection does not decrease damage by 10%; it just reflects incoming damage - It is unknown if Heavy Armor Damage Reflection is before or after Damage Reduction. It appears to be after. - Testing on the Heavy Armor 50% Anti-Stagger perk has been inconclusive. It may not actually be working right now. Regarding short-term skill buffs: - Weapon Skill and Armor Skill potions work as intended - Archery Skill buff potion is bugged to give a buff to unrelated skills in addition to it's intended buff; expect a patch - Orc Berserking stacks with all other buffs - In extreme cases, a fully buffed player can hit for between 3k-6k damage without using a Sneak Attack. Ancient Dragons have 3.1k Hitpoints Regarding the Magic Resistance: - Magic Resistance Cap at 85% - Magic Resistance and Elemental Resistance stack multiplicatively (( Damage * (1 - MR)) * (1 - ER)) = Damage Taken - Elemental Resistance Cap is unknown, but appears to also be ~85% - Alteration MR Perk is a flat 30% MR added to current MR. - Block Perk: Elemental Protection is Elemental Resistance NOT Magic Resistance - Magic Absorption is applied before Magic Resist is calculated. It acts as a % chance that you will absorb the spell entirely. If it doesn't get absorbed, the MR and ER calc is used. Regarding Alchemy and Magic: - Fortify Destruction potion is a +% Damage potion, unlike the Destruction enchants which reduce spell cost. - Fortify Destruction potion caps at +162%. If you maximize an elemental perk, this will turn a 60 point spell into a 235 point spell - Weakness to Element poisons act on the entire damage, so the max 97% Weakness poison turns 235 into 463. - Multiple Weakness poisons stack additively, so 2x 97% Weakness poisons will give them a 194% Weakness (aka 690 damage) - Dual Casting is applied before Weakness, so the effects scale very quickly into the 1000's. Regarding Unarmed: - Unarmed only scales with Base Gauntlet Armor Rating of Heavy Gauntlets. - Unaffected by ANY perk except Fists of Steel - Unaffected by ANY enchant except Unarmed Damage enchant (Pugilist Gloves in Riften Ratway) - Untested using Shouts yet - Max Damage is 46 or 61 (+14 Fortify Unarmed x2, +18 Base Daedric Gauntlets Armor Rating, +15 for Khajiit (optional)) - For reference, max one-handed mace damage is 536. Alchemy Progression Chart: http://bit.ly/tXTbCk Notes: - One-handed Weapon Skill enchants don't work on Daggers, so it's damage is limited to 171. Although you can get a total x60 dagger-only backstab bonus. - Potion-based skill enhancements are time limited, in some cases to as little as 30 seconds. Be quick when crafting your items and enchantments. - No known enemy has Armor Ignore abilities, but we have not tested whether certain weapon types, such as Daedric, have inherent Armor Ignore. |
#84
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Who the hell is this guy?
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#85
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Sweetness
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Yoox: Only death awaits... |
#86
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Just completed my Ebony set. FYI Yoox, my Blademaster would laugh at your arrows and you would die in 3 hits from me.
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#87
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Got my enchanting and alchemy maxed. Made my +alchemy set of armor, then +120% blacksmithing pots. Ultimately crafted my Daedric bow, improved it, and combined with my set of +46% bow dmg armor, had my base damage over 500. I was one-shotting regular dragons.
Unsurprisingly, the game kind of lost its appeal after that. Thanks Neleus. =P
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Gogan :: Ikuya :: Haibane :: Asano :: Kuramori :: Aozaru Last edited by Gogan; 11-27-2011 at 11:00 AM. |
#88
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Quote:
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Yoox: Only death awaits... |
#89
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Quote:
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Yoox: Only death awaits... |
#90
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You want to challenge me Lach? I wouldn't even have to attack you i'd just let my dark horse walk over you.
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Yoox: Only death awaits... Last edited by Yooxra; 11-27-2011 at 10:30 PM. |
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