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  #11  
Old 07-14-2014, 10:44 PM
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Ineeed. Glad to hear the positive reviews, you weren't the only one comparing it to BG. Definitely next on my list!
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  #12  
Old 07-15-2014, 07:08 PM
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i bought it as well, just no time to play games :x
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  #13  
Old 12-20-2014, 11:49 AM
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Good news for those who enjoyed this game.
http://www.gamespot.com/articles/div.../1100-6424336/

Gamespot also gave it game of the year for PC.
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  #14  
Old 12-20-2014, 04:38 PM
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Sweet. D:OS was amazing. Great story. Hope they can churn out these new ones based on the same engine pretty quickly.
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  #15  
Old 12-26-2014, 11:24 PM
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Picked the collector edition up as a little gift to myself. Holy hell I was missing out. A couple hours in and it is starting to get good. The massive lore period was a little bit of a grind but I think this is the kind of game that I've been jonesing for (BG and Ultima were a couple years before my time). Can't wait to play co-op, seems like the bickering couple mechanic in game is bound to get more interesting and integral rather as opposed to coming off as a tiresome gimmick.

Thank you fellas for posting this, probably wouldn't have given it a chance otherwise.
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  #16  
Old 05-20-2015, 02:48 PM
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Larian announced a few days ago that they're completely remaking D:OS and offering it for free to anyone that currently owns D:OS.

http://www.larian.com/forums/ubbthre...&Number=566153

Quote:
Hello Everyone!

Today we are very excited to announce Divinity: Original Sin Enhanced Edition for PS4 and Xbox One as well as PC, Mac, SteamOS and Linux. This isn't just some patch or minor content update to the game you all know and (hopefully) love; it's a whole new experience! With controller support, local co-op with split screen, fully voiced characters, a totally reworked story (with a brand new ending), and much more, we're very proud to finally be able to share what we've crafted here at Larian.

In the update video below, Swen reveals a little more about the fantastic new features you can look forward to in Divinity: Original Sin Enhanced Edition.

We've also included controller support on PC, so now you can kick back and explore Rivellon from the comfort of your sofa with Steam's Big Picture. We've put a lot of effort into streamlining the experience and have designed a slick, new UI that makes playing with a controller just as intuitive and fun as playing with mouse and keyboard.

As well as local co-op, split screen and controller support, the Enhanced Edition also features:

* All characters are now fully voiced by AAA-voice actors
* New quests, new characters, and new content
* A heavily rewritten story with a brand new ending
* Massively reworked visuals and sound effects
* And much more to be announced in the coming months!



A Gift For Our Fans

In appreciation of all the fans who helped make Divinity: Original Sin the success that it was, the Enhanced Edition will be completely free to everyone who owns Original Sin. This is a reflection of our immense gratitude to all of you. We deeply appreciate your support, and the feedback we received from you helped us create and polish this game into something that we're extremely proud of.


A Whole New Game

Divinity: Original Sin Enhanced Edition is a completely separate game: not an update to Divinity: Original Sin. Both games will remain available on PC and Mac, and it is important to note that they are totally different entities, so if you've already bought Original Sin you'll see separate listings for Divinity: Original Sin and Divinity: Original Sin Enhanced Edition in your Steam Library. This means that saved games can't be transferred from Divinity: Original Sin to the Enhanced Edition. This is largely because of the technical changes we've made to how the game looks and feels, but the story has also been rewritten so heavily that most saved games would no longer be compatible with the plot. (After all, it wouldn't make sense to load a game in which you're halfway through a quest line that's been replaced with something different.)

From the very first day of production, we designed the Enhanced Edition to be optimized for DirectX 11 graphics. For our Windows players, this means that Divinity: Original Sin Enhanced Edition will require a 64-bit system and a graphics card with DirectX 11 hardware support. However, both editions of the game will remain available to everyone on Steam, so Windows players with 32-bit systems and DirectX 9 will always be able to play Divinity: Original Sin.


When Can We Play?

As Swen says: "When? When it's ready!" We are committed to giving you the best possible experience and we will not compromise on quality, so it's going to take as long as it'll take. But watch this space, the release date is coming soon!


Are You Ready For E3?

We are! At E3 we'll be sharing much more about Divinity: Original Sin Enhanced Edition's features and gameplay, including the much-anticipated new modes of play.
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  #17  
Old 05-20-2015, 05:55 PM
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I'll bite. Why exactly are they doing this? I never finished it, nor have I kept up with any discussion pertaining.
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  #18  
Old 05-20-2015, 08:01 PM
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One of the devs explains the rationale on his blog:

http://www.lar.net/2015/05/15/enhanced-edition/

Quote:
When we shipped D:OS my initial feeling was – that’s it, I never want to see D:OS again after having risked pretty much everything for it and having woken up with the monster it is for years. But then the feedback came in together with criticism I thought was correct, and I started wondering what it’d take to fix it. And I wasn’t alone. Most in our team had the same feeling and wanted to improve things further.

And so we started, first with small things intended to be included in the N-th patch, but soon with more drastic things that couldn’t be included that easily. Then, even more drastic things made it to our tasklist that conflicted with the “patch protocol”, a series of rules that ensure story changes don’t break savegame compatibility and would therefore only be present in new games.

When the UI, controller and split-screen experiments looked like they were going to be succesful, it almost became a no-brainer that we’d apply our re-engineering skills to the entire game. And so we did.

This caused a stream of new problems of course but what would life be without problems

One of our biggest issues was that we suddenly had two games to maintain on PC. One was singlethreaded, the other multithreaded. One was based on DirectX 11, the other on DirectX 9. One had limited camera rotation allowing for certain pieces of level design to be incomplete, the other a 360 degree camera. One was live, the other wasn’t etc…

It quickly became impossible to do things on both games simultanously as the changes become bigger and bigger, and so at some point we had to make a choice. We decided to do only the really necessary things on D:OS and focus all of our creative energy on the Enhanced Edition.
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  #19  
Old 09-08-2017, 02:54 PM
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The sequel, Divinity:Original Sin 2, is going to be released next week (Thursday the 14th). I haven't checked out the early access yet, but it's getting rave reviews on Steam so far. Really looking forward to this one.
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  #20  
Old 09-19-2017, 04:53 AM
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Game informer

Review - A godly ascension
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