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  #11  
Old 08-01-2013, 10:05 PM
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Rottenzombie Rottenzombie is offline
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I'm pretty interested as well. I thought they did a good job with PS2, even though I haven't played that in awhile.
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  #12  
Old 08-02-2013, 08:31 AM
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http://www.twitch.tv/everquestnext 12 pm PST
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  #13  
Old 08-02-2013, 01:11 PM
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http://www.ign.com/articles/2013/08/...nd-its-amazing

Just wow so far from what i'm seeing. Holy shit.
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  #14  
Old 08-02-2013, 01:14 PM
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get on skype yoox
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  #15  
Old 08-02-2013, 01:28 PM
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Quote:
I first talked to EverQuest Director of Development Dave Georgeson a few weeks ago about EverQuest Next, and I walked away from our meeting with a feeling I rarely have after getting wind of a new massively multiplayer game: excitement.
Skyrim music composer Jeremy Soule doing the soundtrack.
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  #16  
Old 08-02-2013, 01:56 PM
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so far from what ive seen it looks avg. ill still check it out but im not overly impressed.
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  #17  
Old 08-02-2013, 02:09 PM
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Originally Posted by Kz View Post
so far from what ive seen it looks avg. ill still check it out but im not overly impressed.
Are you watching the stream? EQN is looking *amazing*. I'm actually really excited about it now. Wildstar isn't going to stand a chance.
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  #18  
Old 08-02-2013, 02:28 PM
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Jeremy Soule did the music for Consortium too!

I don't agree Asano. It looked like Guild Wars with a bit of destructible stuff. Not sure if they could have a raid game with how it looks built, especially with environments that can be destroyed. The building stuff looks cool, but that reeked of "We want to save money on the art team, so let's crowdsource it." Which isn't BAD per say, just weird.
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  #19  
Old 08-02-2013, 02:59 PM
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Yeah, the crowdsourced world design does smell a bit cheap. I'm not a huge fan of the Second Life aspect of purchasing/selling in-game objects for cash either.

I don't see anything stopping instanced raid zones, or even world raid bosses though. Destructable environments don't affect that. In fact, they may make those fights even more interesting.

It's clear to me, though, that the next gen MMOs have to be of the sandboxed sort. Giving the community complete control of the design and evolution of the world is what will keep people interested and logging in. The days of daily quests and tiered armor as a means of motivation are over. They've been done to death.

The emergent AI tech sounds awesome. I didn't play much GW, but I don't remember the mob behavior being so intertwined with the players and world around them. Again, time will tell how well it works in practice, but it sounds like an evolutionary leap above the boring static spawns of today's MMOs.

The layered depth of the world also sounds and looks exciting. Hopefully it fulfills its promise of making exploring the world constantly new and interesting. Not to keep hedging, but this is another feature that may be amazing or fall flat after the novelty wears off. We'll see.

Overall, I'm glad to see them setting their sights higher than, say, Wildstar or ESMMO. The MMO genre needs more than just incremental improvements on the same old formula.
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  #20  
Old 08-02-2013, 06:44 PM
Pathology Pathology is offline
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Dark elves, I am in! Also the game looks amazing.
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