#1
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RPG Spells. VERY cool, read up!
The RPG development has taken me much, much longer than I expected. Believe me when I say that it's been well worth the wait.
What Can This RPG Do? Here's an example. Just about everything. The engine itself allows an enormous amount of complexity, which is part of why it's taking so long to become playable. Let's use the new Spell system to give an idea. In creating a Spell named "Weak Poison," All spells contain one or more Spell Effectors (what the Spell itself actually does). I must first create a Spell Effector that acts like a poison. In creating the Spell Effector, I must take the following steps:
Our item system has single pieces of armor that grow through a system of "Armor Layering." For instance, if you have a breastplate, you would then want to add specific layers of different metals to create chainmail, platemail, pauldrons, etc. This can be done by you if you choose to take up Blacksmithing or Advanced Magick; it can also be done by a skilled Blacksmith friend of yours once we get people playing. One thing you will find is that "Assault" armor -- specifically for the elite Nightmare faction in the game world -- will become available to you later on. These will be most common among people who choose a physically violent lifestyle; they are pieces of armor that are designed as weapons themselves. Once you learn a "Charge" attack type, or any tackle attack, a large number of item Strength modifiers come into play that are unique specifically to the item and it's layers -- your Armor, not your Weapon, will decide how much damage you deal. In this type of assault, certain Spell classes come into play. The most common one will belong to Spiked Pauldrons of various metals. Attached to all Spiked Pauldrons is a specific Rend or Impale effect which, when tackling someone with your Armor, will be applied on impact to cause massive trauma and damage over time. Since Pauldrons of different metals can be interlocked, a player can conceivably stack several layers of spikes for brutal damage to the target. With any assault of this type, expect to open yourself up to enormous penalties, in the form of health loss and temporary armor, resistance, and evasion reductions. Armor Layering, when applied to Weapons, will have a large variety of spell effects -- just as varied as one would expect from an enchanted weapon. These will act as Chance-On-Hit spells, except in the case of Silver or Elemental weapons where spell effects will occur every swing. This should give an idea of just how complex this RPG will be, and how worthwhile the combat system can be made to be. |
#2
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dont mean to be an asshat, but wouldnt it just be easier to play wow again?
c'mon cider...Peejaye and Syli ride again? |
#3
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Quote:
And no. |
#4
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uhh...im pretty sure i won the majority of our duels. stealth+coldblood+ambush ON THAT FEMALE NIGHT ELF PRIEST ASS.
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